Skip to content

Atlas / Learn / Papers / oai:commons.erau.edu:jaaer-1948

Embry-Riddle Scholarly Commons · Journal article (JAAER)

Evaluating System Usability, Workload Suitability, and User Experience of Game-Based Virtual Reality in Spaceflight Education and Training

Published 2023-01-01 From Embry-Riddle Aeronautical University 2 authors

Attribution

This is the abstract and citation. Full text lives at Embry-Riddle Scholarly Commons — we link out rather than host. All credit to the authors and Embry-Riddle Aeronautical University.

Abstract

Verbatim from Embry-Riddle Scholarly Commons. Not paraphrased, not summarized.

Game-based instruction and immersive virtual reality are enhanced pedagogical methods beneficial in training environments involving complex disciplines, ranging from medical applications to construction engineering technology. This study investigated the use of game-based virtual reality (GBVR) when applied to the complex field of spaceflight education and training. As modern society places increasing demand on space-based amenities, the need for proficient satellite operators will also increase, requiring more accessible and advanced training options. Satellite ground control training scenarios, immersed in the GBVR environment, were developed and deployed to university student participants. Multiple validated scales were employed to measure the GBVR system regarding three main attributes: system usability, workload suitability, and user experience. Results revealed that the GBVR system usability scores ranked above average on the System Usability Scale (SUS). Secondly, the workload suitability ranked within the accepted mean value range of the National Aeronautics and Space Administration (NASA) Task Load Index (TLX). And lastly, the user experience scores were similar to popular video game scores on the Game User Experience Satisfaction Scale (GUESS-18). Even with a small sample size (n = 10), the findings indicate that GBVR is a feasible tool when applied to a complex discipline such as spaceflight education and training.

Authors

  • Laskey, Lana, , M.S. Embry-Riddle Aeronautical University
  • Keebler, Joseph R., , Ph.D. Embry-Riddle Aeronautical University

Keywords

  • game user experience satisfaction scale (GUESS)
  • game-based virtual reality
  • task load index (TLX)
  • satellite ground control operations
  • spaceflight education and training
  • system usability scale (SUS)
  • Curriculum and Instruction
  • Space Vehicles

Citation: Laskey, Lana, , M.S., Keebler, Joseph R., , Ph.D. (2023). Evaluating System Usability, Workload Suitability, and User Experience of Game-Based Virtual Reality in Spaceflight Education and Training. Embry-Riddle Aeronautical University. Embry-Riddle Scholarly Commons ID oai:commons.erau.edu:jaaer-1948. https://commons.erau.edu/jaaer/vol32/iss1/2 ↗